For Nox Archaist he will be focused on online community building, written communications, and game design. Jarrod is well connected in the gaming community and brings with him experience from projects such as Richard Garriott’s Shroud of the Avatar, and the 80s reboot Sundog: Resurrection. On that note, we are happy to announce two brand new team members! Joining our merry band are Jarrod Kailef and Michael Pohoreski. As we forge the plan for our reboot campaign, we are continuing to make great progress with the development of the game itself. The team at 6502 Workshop had a blast with the Nox Archaist Kickstarter! While it fell short of our goals, hundreds of people pledged a substantial amount, which proved to us that there is a real interest in a new Ultima-inspired Apple ][ RPG. Stop by the forums today and be among the first to post! We hope that after Nox Archaist is released that the forums will be alive with players talking about their in-game exploits and challenges, and pointing out all of the easter eggs that they may have found…. It’s a great spot to get inside information, offer feature suggestions, and possibly even give us ideas on what to do about our abysmal marketing department!Įven now there is a thriving discussion going on about Mockingboards as several Apple II sound programmers craft ideas on adding support for it to Nox Archaist. It’s a blast from the past: Nox Archaist has it’s own forums! You remember these from back in the 90s and early 2000s, right? Why wait to get retro with Nox Archaist: The Game when you can hop on the wayback machine right now with Nox Archaist: The Forums!īut seriously though, we’ve set up these forums so that anyone interested in Nox Archaist will have a place to discuss the game with other people and members the development team. He's a great addition to the team and a great guy in general, and we think you'll like him just as much as we do. Some of his other contributions include editing Assembly Lines: The Complete Book and recently fixing bugs in Wizardry.Ĭhris will be taking the lead on creating the Nox Archaist Kickstarter reboot campaign and will be managing a lot of the logistics relating to the physical "feelie" items associated with the game. For example, he regularly attends KansasFest, and is the host of the Assembly Lines Video Podcast. We are therefore excited to welcome Chris Torrence to the 6502 Workshop team! Besides being a skilled software development team leader and professional programmer, he has a significant amount of Kickstarter experience and is a very active in the Apple II community. With that in mind, we've begun replacing our former marketing department (which primarily consisted of house pets) with people who actually know what they're doing in that field. How do we make our light shine brightly enough to be noticed? It's already an incredible game engine, but our current challenge is something else entirely: How do we get the word out so that people know what Nox Archaist is going to offer? We're just one tiny dot in a sea of independent developers, like a single star among thousands in the night sky. Our team has some amazing programmers, and we're crafting what we believe will be the ultimate Apple ][ retro gaming experience. Today, the 6502 Workshop faces a different set of challenges. Coders in that era did have one small advantage over today's game developers though, and that was a much smaller field of competitors. Development teams were forging new frontiers, creating new ideas and modes of gameplay that had never been seen before! It was a immense creative and technical challenge to be the point of the spear in that exciting time at the dawn of the home computer age. Programming a brand new Apple ][ RPG in 6502 Assembly was very hard back in the 80s and early 90s.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |